Scion: Hero to Ragnarok
The Gods do limit their involvement in the mortal realm, but they do not send their children to war unarmed. A Scion’s Visitation by his or her divine parent invariably involves the bestowal of Birthrights — legendary servants, mentors, or even creatures and relics of great power. Of these categories, the relics are the most important, for they are the media through which Scions access their divine Purviews.
Without the crutch of Birthrights, the progeny of the Gods are unable to draw upon their Boons. Even worse, possessing no Birthrights is a sure sign that a Scion has not yet met her divine parent — a status that tends to attract titanspawn for the purposes of recruitment or “preemptive disposal.” But for those Scions who have already received their Visitations, sages, beasts, armies, and relics await.
Gifts from the Gods
Scions begin the game with five dots of Birthrights, which can be divided among the Creatures, Followers, Guide and Relic traits. A player may purchase the same Birthright multiple times and assign differing amounts of dots to each, possessing several distinct relics or multiple legendary creatures, for example. No single trait usage can have a rating higher than five. By spending bonus points, a character could begin play with two five-dot creatures, for example, but not a single creature with a rating of 10. Regardless of how players choose to distribute their Birthright dots, they must do so judiciously. Additional Birthright traits can be acquired only through roleplaying, not the expenditure of experience points.
The use of a Birthright trait, in and of itself, never requires any dice rolling. Determining the results of, say, a consultation between a Scion and his guide should be arbitrated by roleplaying instead. Dice rolls for actions involving Birthrights might still be necessary (using a relic weapon to attack an opponent, for example), but such rolls never involve dots of the Birthright trait directly.