Like the Gods who spawned them, Scions are creatures born of divine legend whose deeds shape the World around them. Their actions defy the physical laws that bind ordinary mortals, and as they grow in power, their mythic weight distorts the very fabric of reality, causing waves of improbability that spawn wonders — and freakish disasters — wherever they go. Tumult and conflict surround them as the forces of Fate act against their power, until the physical realm can no longer contain them.

The Legend trait measures a Scion’s power, reflecting the favor of her divine parent and the glory of her epic deeds. As a Scion’s Legend grows, she gains access to greater Epic Attributes, Knacks, and Boons, as well as the ability to perform fantastic stunts worthy of her name. But a Scion’s legend is a two-edged sword. As her energies increase, the forces of Fate act against her in corresponding strength, creating a vortex of conflicting influences that warp the laws of probability in increasingly fantastical ways. Use the Trait Effects chart below to measure a character’s Legend.

Legend is rated from 1 to 12. Scions of Legend 1 through Legend 4 are considered heroes — an ethics neutral term here meant to separate Scions from mere mortals. Scions of Legend 5 through Legend 8 are considered true demigods. Characters of Legend 9 through Legend 12 are themselves gods. A Scion’s Legend rating generates a pool of Legend points equal to the character’s Legend dots squared.

• Remarkable
• • Well-Known
• • • Celebrated
• • • • Famous
• • • • • Renowned
• • • • • • Heroic
• • • • • • • Epic
• • • • • • • • Legendary
• • • • • • • • • Mythical
• • • • • • • • • • Godlike
• • • • • • • • • • • Transcendent
• • • • • • • • • • • • Divine

Using Legend

As well as acting as a measure of a Scion’s power, Legend can be used during play in a number of different ways:

Legendary Deeds: A character’s Legend allows her to regularly perform amazing deeds that defy the laws of physics or probability. Once per story per dot the Scion has of Legend, the player may add a number of bonus successes equal to the character’s Legend rating to any action. (A Scion with Legend 4 could add four bonus successes to any four actions during the course of a single story.) The player must spend one Legend point to access these bonus successes.

Rerolling an Action: The player may spend one Legend point to reroll a failed action, even if the action resulted in a botch. This ability is most cost effective when used to reroll exceptionally difficult actions or stunts. Only one reroll may be attempted per failed action.

Defensive Do-over: By spending one Legend point, the player of an attacked character may retroactively increase his character’s Defense Value against a successful attack by an amount equal to his (Athletics ÷ 2). The player can do so only after the attacker’s player makes his attack roll.

Using Powerful Boons: Some Boons are so potent that they must be activated by spending points from a Scion’s Legend pool.

Fueling Magical Spells: Magic, regardless of its origin, requires the expenditure of Legend points for it to take effect.

Regaining Legend

Characters regain spent Legend points when they perform epic deeds or act in a way that brings honor and glory to their divine parent. The following are suggested ways in which a character may recover spent Legend points, but the Storyteller is the final arbiter on when and how many points a character can regain.

Performing a Stunt: Characters recover one or more Legend points when they perform larger-than-life deeds. As a rule of thumb, if the character performs an epic deed that sounds like something out of a classical legend or heroic saga, then it is worth one or more Legend points. Typically, stunts offer Legend points equal to their dice bonuses.

Setting a virtuous example: Characters recover one Legend point when they perform a significant action in a way that is dictated by one of their Virtues. If a character possesses one or more Virtues that do not correspond to her God’s pantheon, the Storyteller may declare that those Virtues do not restore the character’s Legend points.

Beginning of a new story: Characters begin each new story with their full pool of Legend points.

Negative Effects

As a Scion’s Legend increases, her power grows to rival that of epic heroes and ultimately the Gods themselves, until the very fabric of reality is warped by her presence. The greater a Scion’s Legend is, the more she is subject to the vagaries of Fate, as the cosmos attempts to counterbalance her influence. Ultimately, the Scion’s Legend will grow so potent that the cosmos can no longer bear her, and she will be forced to depart the physical World altogether.

As a character’s Legend increases, she becomes subject to the following effects:

Fateful Aura: A Scion’s Fateful Aura represents the vortex of probability that swirls around her, drawing conflict and calamity to her like a lightning rod. Wherever she goes, chaos and upheaval quickly follow, as her presence awakens monsters, causes natural disasters, draws enemies or rival Scions, et cetera.

Fatebinding: Such is the force of a Scion’s Fateful Aura that sometimes it can entrap the destinies of individuals who cross the character’s path, creating lifelong companions, allies, or arch-foes.

Reducing Legend

Because of its potentially disastrous effects at high levels, Legend is the only trait in Scion that can be reduced if the player so desires. The only way to do so is for the Scion to dissociate herself completely from her past actions — becoming the archetypal Nameless Hero or adopting a new name and identity altogether. This act effectively requires the character to turn her back on her legacy, something likely to earn the ire of her divine parent. For each month that the character goes without using any of her Boons or Knacks or drawing upon her Legend, her Legend rating decreases by one. The character may still use her base Epic Attributes without risk.


Scion: Hero to Ragnarok Uanuiil