Scion: Hero to Ragnarok
Every God across all the pantheons has at least one Epic Attribute associated with him or her, and it is those Epic Attributes that the Gods’ Scions develop most easily. Scions of Baldur or Aphrodite naturally inherit their divine parents’ symmetry and clean lines, which manifests as Epic Appearance. Children of Athena, Ptah or Quetzalcoátl are all naturally inclined to mind-expanding epiphanies that blossom into Epic Intelligence. The most versatile Gods — such as Odin, Amaterasu or Atum-Re — pass on natural aptitudes for several Epic Attributes.
Epic Attributes derive from a Scion’s ichor, however, rather than solely from the legacy of his divine parent. Therefore, every Scion character can develop any Epic Attribute. Those associated with the divine parent come more easily to the child, but none are denied him. It would not be out of the question for Scions of Loki or Legba to turn to Epic Strength to get themselves out of trouble should their clever schemes go south on them. And woe be unto the titanspawn who does not account for just that possibility.
Epic Attributes are cheapest at character creation. They are available from the 10-dot pool from which the player chooses his character’s divine powers. (Boon dots come from this pool as well, though, so keep that in mind when choosing Epic Attributes.) The player can put dots in any Epic Attribute, with just a few simple limits. The first limit is that no character may have more dots of an Epic Attribute than she has dots in the same mundane Attribute. Second, a character must have at least one more dot of Legend than she has in her highest rated Epic Attribute. If she has Epic Strength 3, she must have at least four dots of Legend. If she has only Legend 3, the most dots she can have in any Epic Attribute is two. Finally, no Scion can have more than three dots in any single Epic Attribute at character creation. Scions grow into greater power — some quite quickly — but it is simply not possible for a Scion to awaken to her true heritage with more raw power than that. Whether this limitation is a physical governor imposed by human physiology or a psychological safeguard implanted by the Gods, no Scion knows.
Once the player has allocated dots among her character’s Epic Attributes, she has one last chance to add a handful more by spending bonus points. Epic Attributes cost five bonus points apiece unless they are associated with the character’s divine parent. Those so associated cost only four points. Once game play has begun, a character may develop any Epic Attribute she feels would help her defend the World from the titanspawn. Doing so is just a matter of hard work and faithful practice in game, as well as spending the requisite experience points out of game. Increasing an Epic Attribute a character already has costs five times the number of dots the character has in that Epic Attribute. (The cost is only four times that number if the Epic Attribute in question is associated with the Scion’s divine parent.) Buying the first dot in a new Epic Attribute costs 10 experience points (or eight for one associated with a divine parent).
Having Epic Attributes provides automatic successes on rolls of the related mundane Attribute. The more dots of an Epic Attribute a character has, the more automatic successes the player has available. The only exception applies to rolls that call for Abilities a character does not have. In order to perform an emergency tracheotomy, for example, the roll is (Dexterity + Medicine). If the character performing the procedure has Epic Dexterity but has no dots of Medicine, he cannot apply his Epic Dexterity automatic successes to the attempt. He has to rely on his mundane Dexterity alone.
At the heroic level (i.e., the levels of Scions with four or fewer dots of Legend), the number of automatic successes per Epic Attribute dot is as follows:
Epic Attribute Dots Automatic Successes
As the number of automatic successes available to a Scion with Epic Strength increases, so too does the distance over or across which he can jump. One dot of Epic Strength adds one to his Strength for purposes of determining jumping distance, two dots adds two, and having three dots of Epic Strength adds four to the character’s mundane Strength for that calculation. The same goes for objects the Scion throws as a feat of strength. The distance he can throw a heavy object is affected by Epic Strength the same way the distance he can jump is. The distance a Scion can throw an object that does not require a feat of strength, such as a baseball or a normal-sized throwing weapon, increases dramatically. The first dot the Scion has in Epic Strength doubles the listed Range of that thrown object. The next dot doubles that value again. The third dot doubles that new value yet again. As a result, a Scion with two dots of Epic Strength can throw a normal-sized object four times as far as he could without Epic Strength; one with three dots can throw it eight times as far.
Epic Strength also adds to the amount of weight a Scion can lift. When a Scion attempts to lift something heavy as a feat of strength, first compare his mundane (Strength + Athletics) total to the number on the Feats of Strength table. The character’s dots of Epic Strength then increase that limit by ever-increasing amounts as follows:
Epic Strength Dots Additional Weight
1 + 500 lbs
2 + 1,000 lbs
3 + 2,000 lbs
Bear in mind that the additional weight listed on this table represents the total additional weight a Scion can lift, as added to the base amount he can lift without Epic Strength. For example, if a Scion has five dots of Strength and three dots of Athletics, he can lift 800 pounds. If he has one dot of Epic Strength, he adds 500 pounds to that amount. If he has two dots or three, though, he adds only 1,000 or 2,000 pounds (respectively) to the base 800 pounds. If this character has three dots of Epic Strength, the total value he can lift is 2,800 pounds.
Associated With: Amaterasu, Ares, Hephaestus, Horus, Huitzilopochtli, Izanagi, Ogoun, Set, Shango, Sobek, Susano-o, Thor, Tyr, Vidar, Zeus.
• Adds one automatic success to Strength rolls, as well as one extra yard to jumping or feat-of-strength throwing base distances. Doubles the Range of a normal thrown item. Adds 500 lbs. to base lifting capacity.
• • Adds two automatic successes to Strength rolls, as well as two extra yards to jumping or feat-of-strength throwing base distances. Quadruples the Range of a normal thrown item. Adds 1,000 lbs. to base lifting capacity.
• • • Adds four automatic successes to Strength rolls, as well as four extra yards to jumping or feat-of-strength throwing base distances. Multiplies the Range of a normal thrown item by eight. Adds 2,000 lbs. to base lifting capacity.
In addition to the automatic successes Epic Dexterity grants, it also increases the distance one can cover in a single action. The first dot adds one extra yard per Move action, the second adds two, and the third adds four. Double that is added for a Dash action.
A Scion’s Epic Dexterity also adds a like amount directly to his Defense Values. The first dot adds one to his Defense Values, the second dot adds two, and the third dot adds four.
Associated With: Artemis, Bastet, Hachiman, Hermes, Raiden, Tezcatlipoca.
• Adds one automatic success to Dexterity rolls as well as one extra yard to base Move and two extra yards to base Dash distances. Increases a character’s Defense Values by one.
• • Adds two automatic successes to Dexterity rolls as well as two extra yards to base Move and four extra yards to base Dash distances. Increases a character’s Defense Values by two.
• • • Adds four automatic successes to Dexterity rolls as well as four extra yards to base Move and eight extra yards to base Dash distances. Increases a character’s Defense Values by four.
Having dots in Epic Stamina deadens pain and cancels out a character’s wound penalties. The first dot mitigates one point of wound penalties, the second dot mitigates two points, and the third dot mitigates four points of wound penalties. Dots of Epic Stamina add a like amount to a character’s bashing and lethal soak. They even provide a limited aggravated soak.
Epic Stamina also increases the amount of time a Scion can perform fatiguing activities or resist environmental hazards. A character can go without food or sleep for one week for one dot of Epic Stamina, two weeks for two dots and four weeks for three dots. The character can go for half that long (rounding up to the nearest week in each case) without drinking water. The character can work at a strenuous activity for a number of consecutive days equal to (Stamina + Fortitude).
The amount of time a Scion can hold his breath increases dramatically. The first dot the Scion has in Epic Strength doubles the listed time limit. The next dot doubles that value again. The third dot doubles that new value yet again.
Finally, a character with Epic Stamina needs never worry about her open wounds becoming infected.
Associated With: Ares, Dionysus, Hephaestus, Huitzilopochtli, Odin, Sobek, Thor, Tyr, Vidar, Xipe Totec.
• Adds one automatic success to Stamina rolls. Eliminates one point of wound penalties. Adds one to the character’s bashing and lethal soak. Provides a single point of aggravated soak. The character can go one week without food, water or sleep. He can hold his breath for twice as long as normal.
• • Adds two automatic successes to Stamina rolls. Eliminates two points of wound penalties. Adds two to the character’s bashing and lethal soak. Provides two points of aggravated soak. The character can go two weeks without food or sleep, or one week without water. He can hold his breath for four times as long as normal.
• • • Adds four automatic successes to Stamina rolls. Eliminates four points of wound penalties. Adds four to the character’s bashing and lethal soak. Provides three points of aggravated soak. The character can go four weeks without food or sleep, or two weeks without water. He can hold his breath for eight times as long as normal.
No Scion’s Legend spreads farther faster than that of one possessed of Epic Charisma. Such Scions become leaders of humankind and heroic Bands, inspiring everyone to rise to the challenges set by the vicious spawn of the Titans. Should the Scions ever be called to battle at their parents’ side in the Overworld, those with Epic Charisma will surely lead the way.
Associated With: Amaterasu, Aphrodite, Apollo, Atum-Re, Baldur, Baron Samedi, Bastet, Damballa, Dionysus, Erzulie, Freya, Freyr, Frigg, Hachiman, Hades, Hera, Huitzilopochtli, Isis, Izanagi, Izanami, Kalfu, Legba, Miclántecuhtli, Odin, Osiris, Poseidon, Quetzalcoátl, Shango, Sif, Tezcatlipoca, Thor, Tlazoltéotl, Tsuki-yomi, Tyr, Zeus.
• Adds one automatic success to Charisma rolls.
• • Adds two automatic successes to Charisma rolls.
• • • Adds four automatic successes to Charisma rolls.
A Scion with Epic Manipulation does not have to be attractive. She does not have to be smart. She does not even need to be be charming. Those qualities belong to Scions who want either to be liked or to feel superior to everyone else. A Scion who relies on Epic Manipulation does not care about that. She just gets results by any means, be it reverse psychology, intimidation, deceit, blackmail, or what have you.
Associated With: Aphrodite, Atum-Re, Hades, Hel, Hera, Isis, Loki, Odin, Ogoun, Osiris, Poseidon, Set, Tezcatlipoca, Tlazoltéotl, Zeus.
• Adds one automatic success to Manipulation rolls.
• • Adds two automatic successes to Manipulation rolls.
• • • Adds four automatic successes to Manipulation rolls.
Epic Appearance represents the extremes of both divine beauty and monstrous ugliness. The player must decide which aspect his character’s Epic Appearance represents, and it cannot change thereafter. In addition to its standard automatic successes, for every Epic Appearance dot a Scion has, his player is allowed one free reroll per scene of a failed use of Presence in a social situation. That use of Presence must be appropriate to the nature of the Scion’s Epic Appearance, though. A divinely gorgeous Scion’s player cannot reroll the character’s failed attempt to intimidate the leader of a mob of soccer hooligans. Likewise, a hideous Scion’s player cannot reroll his character’s failed attempt to seduce an NFL cheerleader.
In any case, the granted reroll does not receive bonus successes from Epic Appearance unless the original roll was (Appearance + Presence). Also, a player cannot reroll a failed activation of a Boon or Birthright item that requires the use of Presence. The reroll applies only to direct social applications of that Ability. Finally, if a character is entitled to more than one reroll per scene, the player can apply them to the same failed roll or to separate failed rolls in any combination he wishes.
Associated With: Amaterasu, Aphrodite, Apollo, Baldur, Erzulie, Freya, Hel, Izanami, Miclántecuhtli, Raiden, Sif, Tezcatlipoca, Tlaloc, Tlazoltéotl
• Adds one automatic success to Appearance rolls. The character receives one free Presence reroll per scene.
• • Adds two automatic successes to Appearance rolls. The character receives two free Presence rerolls per scene.
• • • Adds four automatic successes to Appearance rolls. The character receives three free Presence rerolls per scene.
Many Gods are aware of everything that happens in the parts of the World they call their own. No offering goes unnoticed, no prayer goes unheard, no transgression goes undetected. The Gods do not always answer when mortals’ actions address them, but no such action passes them by in total obscurity. Scions inherit a portion of this awareness as well, filtered through their mundane senses. Yet, those senses are mundane only in comparison to the Gods’ own. Compared to the children of the Gods, regular mortals might as well be deaf, numb, and blind.
Associated With: Anubis, Artemis, Atum-Re, Bastet, Heimdall, Odin
• Adds one automatic success to Perception rolls.
• • Adds two automatic successes to Perception rolls.
• • • Adds four automatic successes to Perception rolls.
Scions with Epic Intelligence are the scholars, the inventors, the schemers and the strategists of the Gods’ children. They might not be the best thinkers under pressure (unless they also have Epic Wits), but when they set their minds to a problem, their methods are impeccable, their observations are insightful, and their conclusions are undeniable.
Associated With: Athena, Frigg, Hephaestus, Hermes, Loki, Odin, Ptah, Quetzalcoátl, Thoth
Dots Effects• Adds one automatic success to Intelligence rolls.
• • Adds two automatic successes to Intelligence rolls.
• • • Adds four automatic successes to Intelligence rolls.
Scions with Epic Wits might not be smarter than their peers and rivals, but they think faster on the fly and can play even seemingly disastrous unforeseen consequences to their ultimate advantage. Be they children of war Gods or tricksters, or be they agents of sheer, seething chaos, these cunning Scions never lack for options—even in the thick of a life-or-death struggle.
Associated With: Athena, Bastet, Hachiman, Hermes, Legba, Loki, Odin, Susano-o, Tezcatlipoca, Tyr
• Adds one automatic success to Wits rolls.
• • Adds two automatic successes to Wits rolls.
• • • Adds four automatic successes to Wits rolls.