Character Creation Outline

Name / Player

Record your character’s name in the spot for Name and record your name where it says Player.


This is a brief statement of the character’s concept, which is typically influenced by his divine parent’s own predilections. A Scion of Athena might be a “Shrewd Corporate Lawyer,” a “Brilliant Small-Unit Tactician,” a “Slick Defense Contractor” or even a “World-Renowned Chess Champion.” He is less likely to be a “Crass Rodeo Clown.” He lacks the natural inclination to pursue such a Calling, and it is a waste of the talents at which he naturally excels.


Decide on your character’s Nature, which is a personality archetype that helps define your Scion. A Scion’s Nature provides a starting point for the player to portray that character’s interaction with others in the game.

Pantheon / God

Choose the character’s divine parent and note the pantheon to which your character belongs. These choices are often intrinsically tied to a character’s Calling.


Select your character’s Attributes. Each Attribute has an automatic free dot. In addition to the free dot, you have a certain number of additional points that you can spend in each of the three categories: Physical, Social and Mental. The circles on the character sheet are used for regular Attribute ratings. Each point spent in an Attribute is equal to one dot in that Attribute.

Physical Attributes define your character’s physical potential — how much she can lift, how fast she can move, and how tough she is. Social Attributes define the character’s social aptitude — how charming, persuasive, and attractive she is. Mental Attributes define a character’s intellectual capacity — how perceptive, smart, and mentally agile she is.

Decide at which category your character most excels (primary), at which she is somewhat better than average (secondary) and at which she is just normal (tertiary). Assign 8 additional dots to your primary Attribute in any fashion. Assign 6 additional dots to your secondary Attribute in any fashion. Assign 4 additional dots to your tertiary Attribute in any fashion. No Attribute may go beyond five dots.


Abilities are traits a character learns through hard work and study, unlike the natural aptitudes of Attributes. Like Attributes, Abilities are rated from one to five dots but, unlike Attributes, they do not have one free dot each.

Each character has 30 points to be divided in any fashion among the 24 Abilities. Six of these points must go into the Favored Abilities for the Scion’s divine patron; these Favored Abilities are listed in the description of each God. No Ability may be raised above three dots at character generation without the expenditure of bonus points. Each point spent in an Ability is equal to one dot in that Ability.

The Abilities of Art, Control, Craft, and Science so broad that they require specialization to further define what portion of the Ability a character has mastered. For example, Science can cover such things as Physics, Biology, and Geology. For such Abilities, the player must choose a particular specialty to which his rating applies. His dots apply only to the area covered by his specialty.


Birthrights are gifts given to Scions by their patron Gods, typically upon a Scion’s Visitation. A character has 5 dots to divide among four separate types of Birthright: Creature, Followers, Guide, and Relic. No Birthright may be rated higher than three dots before spending bonus points.

Epic Attributes / Boons / Knacks

A Scion receives 10 points to divide between Epic Attributes and Boons.

Epic Attributes are innate traits that manifest almost immediately after a Scion’s Visitation, as the latent ichor in his blood wreaks sudden, dramatic changes on his physiology. Each God has certain Epic Attributes, which are noted in the description of that God; these are the Epic Attributes you must choose from. A God that does not have any noted Epic Attributes does not offer any to his or her Scion. Therefore, the character chooses only among Boons. Epic Attributes use the squares that are under the Ability dots, and each dot in an Epic Attribute costs one of those 10 points. No score in a character’s Epic Attribute may equal or surpass her Legend score.

Boons are supernatural powers granted to characters by their divine parents. Most come from the Purviews for which those Gods are best known, but none are off limits. Boons differ from Epic Attributes and Knacks in that they are not innate. In fact, to use a Boon, a character must possess a Birthright relic that allows access to the Purview from which that Boon comes. Each Boon costs the same number of points as its rating (i.e., taking a four-dot Boon at character creation uses up four of those 10 points). No character may possess a Boon rated equal to or greater than her Legend

Knacks are quirks of Epic Attributes that manifest in different characters with differing frequency. A character receives one Knack free with every dot purchased in an Epic Attribute. Additional Knacks may be purchased with bonus or experience points.


Virtues are beliefs of great import to the cultures from which the various pantheons emerged. Each pantheon has a set of four Virtues that define proper behavior. The sets are as follows:

Aesir: Courage, Endurance, Expression, Loyalty

Amatsukami: Duty, Endurance, Intellect, Valor

Atzlánti: Conviction, Courage, Duty, Loyalty

Dodekatheon: Expression, Intellect, Valor, Vengeance

Loa: Harmony, Order, Piety, Vengeance

Pesedjet: Conviction, Harmony, Order, Piety

Each Virtue has one free dot. In addition, you must spend five additional points among the four Virtues your God’s pantheon. Each point spent on a Virtue equals to one dot in that Virtue. A Virtue cannot be raised above 4 at character creation without the expenditure of bonus points.


Willpower is a character’s strength of purpose and determination. Willpower may override an instinctive response borne of one’s Virtues, create an automatic success on an important roll, allow a character to resist a mental assault, power certain Boons and spells, or activate a Virtue. A character’s starting Willpower equals the sum of her two highest Virtues.

Legend / Legend Points

Legend is the measure of a character’s spiritual puissance. Most mortals have no Legend rating (or a rating of 1 at most). Scions start the game with Legend 2. Legend is recorded in the circles.

Legend also generates points, which may be spent for automatic successes, to reroll a failed action, and to power certain Boons and spells. A character’s pool of Legend points is equal to the square of his Legend dots.


Despite the great body of evidence to the contrary, Scions are ultimately only human. They possess the same seven health levels that other mere mortals possess: One -0 health level, two -1 health levels, two -2 health levels, one -4 health level and a single Incapacitated health level.

Bonus Points

Spend 15 bonus points.

Step 7: Finishing Touches
•Persona: Explain the PCs Personality. (100+ words)
•Relations: Explain the PCs Family Relations.
•Background: Set your PCs Background. (Be Detailed)
•Weaknesses: (Optional) Set your PCs Weaknesses.
•Extra: (Optional) Any additional notes about the PC.
•Languages: (Optional) Some characters are multi-lingual. For each level of Intelligence and Academics your character has you will receive 3 points to spend on Languages. Each languages has 10 levels of fluency. Each level costs 1 point.

Character Creation Outline

Scion: Hero to Ragnarok Uanuiil